2010年6月17日 星期四

Projection Matrix

轉自
http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/EPSRC_SSAZ/node3.html

There are three coordinate systems involved --- camera, image and world.

  1. Camera: perspective projection.

    This can be written as a linear mapping between homogeneous coordinates (the equation is only up to a scale factor):

    where a projection matrix represents a map from 3D to 2D.

  2. Image: (intrinsic/internal camera parameters)

    is a upper triangular matrix, called the camera calibration matrix:

    where , .

    • provides the transformation between an image point and a ray in Euclidean 3-space.
    • There are four parameters:
      1. The scaling in the image x and y directions, and .
      2. The principal point , which is the point where the optic axis intersects the image plane.
      The aspect ratio is .
    • Once is known the camera is termed calibrated.
    • A calibrated camera is a direction sensor, able to measure the direction of rays --- like a 2D protractor.

  3. World: (extrinsic/external camera parameters)
    The Euclidean transformation between the camera and world coordinates is :

Finally, concatenating the three matrices,

which defines the projection matrix from Euclidean 3-space to an image:



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